We’re getting super close to getting our hands on Street Fighter 6 when the game launches on June 2, 2023. Just like with any new fighting game, there will be a “grace period” of sorts where players will need to learn the newly established rules for Street Fighter 6.
Something that’s probably going to take a little getting used to is Street Fighter 6’s projectile clash system. Needless to say, NurseLee recently released a video that reviews what we know about projectiles in Street Fighter 6 so far.
In previous games, each projectile had a certain number of hits associated with it. Spending meter on an EX projectile usually resulted in a projectile hitting twice instead of just once.
While this appears to still be mostly true for Street Fighter 6, winning projectile wars by spending meter like this will typically result in more damage. Instead of cutting an EX projectile’s damage in half, an Overdrive projectile will retain its number of hits and damage while blowing through a weaker projectile.
Essentially, an Overdrive enhanced projectile will always beat a normal projectile. Meanwhile, a projectile that originates from spending super meter will defeat Overdrive projectiles and normal projectiles.
Check out some of applications covered by NurseLee in the video below: